Version: 2021.3
Language : English
Rendering Mode
Specular mode: Specular parameter

Albedo

The Albedo property controls the base color and transparency of the material.

Set a single color

To use a single color across a material, do either of the following:

  • Select the swatch to open the Color window.
  • Select the dropper to select a new color from anywhere on your screen.

In the Color window, use the Alpha (A) slider to set transparency. Refer to Transparency for more information.

Refer to Color for more information about color.

Set a texture

To assign a texture to a material, drag the texture asset from the Project windowA window that shows the contents of your Assets folder (Project tab) More info
See in Glossary
to the Albedo property.

Unity uses the swatch color to tint the texture.

The alpha channel of the texture controls the transparency of the material. Refer to Transparency for more information.

Refer to TexturesAn image used when rendering a GameObject, Sprite, or UI element. Textures are often applied to the surface of a mesh to give it visual detail. More info
See in Glossary
for more information about textures.

Additional resources

Rendering Mode
Specular mode: Specular parameter