See in Glossary. It includes information that you might want to consider before you begin to develop on WebGL.
This section covers the following WebGL topics:
|WebGL Player settings
|Refer to the UI(User Interface) Allows a user to interact with your application. Unity currently supports three UI systems. More info
See in Glossary description of WebGL Player settingsSettings that let you set various player-specific options for the final game built by Unity. More info
See in Glossary.
|Interaction with browser scripting
|The different methods used for browser scripting in WebGL.
|WebGL Native plug-ins for Emscripten
|WebGL native plug-insA set of code created outside of Unity that creates functionality in Unity. There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed .NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). More info
See in Glossary for Emscripten.
|Memory in WebGL
|How to manage memory in WebGL.
|How to use the WebGL Graphics API.
|Audio in WebGL
|Information about audio capabilities in WebGL.
|Embedded resources on WebGL
|Information about embedded resources in WebGL.
|Input in WebGL
|The various input types that Unity WebGL supports.
|Configure a WebGL Canvas size
|Configure the visible size of the WebGL canvas element.
|How to use networkingThe Unity system that enables multiplayer gaming across a computer network. More info
See in Glossary in WebGL.
|Cursor locking and full-screen mode in WebGL
|Cursor locking and full-screen mode support in WebGL.
|WebGL performance considerations
|WebGL performance considerations.
|Debug and troubleshoot WebGL builds
|Debug and troubleshoot WebGL builds.