This section provides information required to develop apps that are suitable for WebGLA JavaScript API that renders 2D and 3D graphics in a web browser. The Unity WebGL build option allows Unity to publish content as JavaScript programs which use HTML5 technologies and the WebGL rendering API to run Unity content in a web browser. More info
See in Glossary. It includes information that you might want to consider before you begin to develop on WebGL.
This section covers the following WebGL topics:
Page | Description |
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WebGL Player settings | Refer to the UI(User Interface) Allows a user to interact with your application. Unity currently supports three UI systems. More info See in Glossary description of WebGL Player settingsSettings that let you set various player-specific options for the final game built by Unity. More info See in Glossary. |
Interaction with browser scripting | The different methods used for browser scripting in WebGL. |
WebGL Native plug-ins for Emscripten | WebGL native plug-insA set of code created outside of Unity that creates functionality in Unity. There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed .NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). More info See in Glossary for Emscripten. |
Memory in WebGL | How to manage memory in WebGL. |
WebGL graphics | How to use the WebGL Graphics API. |
Audio in WebGL | Information about audio capabilities in WebGL. |
Embedded resources on WebGL | Information about embedded resources in WebGL. |
Input in WebGL | The various input types that Unity WebGL supports. |
Configure a WebGL Canvas size | Configure the visible size of the WebGL canvas element. |
WebGL networking | How to use networkingThe Unity system that enables multiplayer gaming across a computer network. More info See in Glossary in WebGL. |
WebGL performance considerations | WebGL performance considerations. |
Debug and troubleshoot WebGL builds | Debug and troubleshoot WebGL builds. |