To set up a Unity project for XRAn umbrella term encompassing Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) applications. Devices supporting these forms of interactive applications can be referred to as XR devices. More info
See in Glossary:
See the following topics for more information:
|Choose XR provider plug-ins
|How to manage XR plug-ins and settings.
|Create an XR project
|How to create a Unity project for XR development.
|Set up an XR scene
|How to set up a scene for XR.
|XR input options
|Describes the options for implementing user input in an XR project.
|Describes the available XR Origin configurations.
|XR Plug-in Management settings
|Describes the settings and options provided by the XR Plug-in Management section of the Project SettingsA broad collection of settings which allow you to configure how Physics, Audio, Networking, Graphics, Input and many other areas of your project behave. More info
See in Glossary.
Note: When you create a Unity project, you can use one of the XR templates available in the Unity Hub. These templates create the project with selected XR packages already added to the project. Even when you start with a template, you must configure the project as outlined in this section.