Any package that appears under your project’s Packages
folder is embedded in that project. You can create an embedded package
See in Glossary in several ways:
Packages
folder.Packages
folder.Embedded packages don’t need to appear in the project manifestEach Unity project has a project manifest, which acts as an entry point for the Package Manager. This file must be available in the <project>/Packages
directory. The Package Manager uses it to configure many things, including a list of dependencies for that project, as well as any package repository to query for packages. More info
See in Glossary as a dependency. However, if you embedded a version of an installed package, your project manifest still lists the dependency on the original installed version. In that case, the package on disk takes priority over the version of the package listed as a dependency, so it doesn’t need to be removed from the project manifest. For example, if the project manifest specifies a dependency on version 1.3.1 of the com.unity.example
package but the project also has an embedded package with that name, the Package Manager uses the embedded package, regardless of its apparent version, instead of downloading version 1.3.1 from the registry.
Make sure you track the contents of your embedded packages, and any changes you make to it. If your Unity project is under source control, add any packages embedded in that project to the same source control.
To embed a new package, create your new package content inside a folder under the Packages
folder. For more information, follow the instructions for creating your own custom package.
Typically, your new package remains embedded in your project until you are ready to share it with other users and test it in other projects. Then you can publish it to a scoped package registry.
A package installed from a registry is immutableYou cannot change the contents of an immutable (read-only) package. This is the opposite of mutable. Most packages are immutable, including packages downloaded from the package registry or by Git URL.
See in Glossary, which means you can’t edit it. If you want to edit a package, you can make it mutableYou can change the contents of a mutable package. This is the opposite of immutable. Only Local packages and Embedded packages are mutable.
See in Glossary by copying it to the Packages
subfolder in your Projects
folder. This package type is called an embedded package, and it overrides what’s in your package cache. Later, you can delete that embedded package’s folder from the Packages
subfolder, and the Package Manager will automatically change to the immutable, cached package.
Important: Unity supports the following procedure for creating an embedded package only. Accessing the package cache folder for any other purpose is discouraged and not supported by Unity. Don’t manipulate the contents of the package cache folder.
To find your package’s folder in the cache, locate the installed version directly in the Unity Editor:
Open the Project window by opening the Window menu and selecting General > Project.
From the Project windowA window that shows the contents of your Assets
folder (Project tab) More info
See in Glossary, find the installed package you want to embed.
Right-click the folder of the selected package and select Show in Explorer (Windows) or Reveal in Finder (macOS). That package’s folder opens directly in a file browser and uses the <package-name>@<package-version>
naming convention.
Copy the package folder and paste it directly into your project’s Packages
subfolder, not the Packages
root folder. Don’t put it inside the Assets
folder, because the Package Manager doesn’t scan that folder for packages.
Remove the @<package-version>
part of the folder name.
Add the newly embedded package to source control if your project is already under source control.
Note: You can also find package folders under the global cache, but the global cache contains packages from all versions of the Unity Editor that have ever been installed on your system, so be careful to pick a version that’s compatible with your project’s Editor version.
If you want to delete the embedded package, use your file browser or command line to locate that package in your Packages
folder. Consider backing up the folder for the embedded package, otherwise you’ll lose any changes you made to the package. Then, delete the folder for that package from your Packages
folder. The Package Manager will automatically revert to the immutable, cached package.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.