NavMeshA mesh that Unity generates to approximate the walkable areas and obstacles in your environment for path finding and AI-controlled navigation. More info
See in Glossary building componentsA functional part of a GameObject. A GameObject can contain any number of components. Unity has many built-in components, and you can create your own by writing scripts that inherit from MonoBehaviour. More info
See in Glossary provide additional controls for generating and using NavMeshes in the Unity Editor and at runtime.
NavMesh building components are available through the AI Navigation package. To install this package, follow the instructions on adding a registry package by name and add the
Refer to the package documentation for more information on NavMesh building components.