Create an audio source to control how an audio clip plays, where it plays and how often.
To create and configure an audio source:
To import your audio files into your Unity project, click and drag your audio file into your project. Unity imports these files as audio clips.
There are multiple ways to create an audio source. Use one of the following methods:
A quicker way to create an audio source is to click and drag an audio file from your Project windowA window that shows the contents of your Assets
folder (Project tab) More info
See in Glossary into the sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary.
As a result, Unity automatically creates a GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary with an Audio SourceA component which plays back an Audio Clip in the scene to an audio listener or through an audio mixer. More info
See in Glossary component, and assigns your audio file to its Audio ClipA container for audio data in Unity. Unity supports mono, stereo and multichannel audio assets (up to eight channels). Unity can import .aif, .wav, .mp3, and .ogg audio file format, and .xm, .mod, .it, and .s3m tracker module formats. More info
See in Glossary property.
If you have a GameObject in your scene you want to add an audio source to:
As a result, Unity adds an Audio Source component to your GameObject.
Another way to do this is to drag an audio file from your Project window onto the GameObject. Unity attaches the clip along with a new audio source if it doesn’t already have one. If the object already has an audio source the new clip will replace the one that the source currently uses.
To create a new audio source from the menu:
Unity adds a new GameObject that contains an Audio Source component to your scene.
If your audio source doesn’t have an audio clip assigned, you need to assign one. To do this:
Click on your GameObject that contains the Audio Source component. The Inspector window shows.
In the Inspector window, on the Audio Source component, locate the AudioClip property.
Then, do one of the following:
Drag an audio clip from the Project window to the property.
Click the small circle icon to the right of the property, then select a clip from the list.
If you want to configure your audio source more to your liking, refer to Audio Source component reference.
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