Version: 2021.3
Language : English
Debug Metal graphics
OpenGL Core

Optimize Metal graphics

Metal supports multiple optimizations that you can use to increase the performance of your application.

Use memoryless render targets

Metal supports memoryless render targets which enables you to render to a RenderTexture without backing it up in system memory. Unity only stores the contents temporarily in the on-tile memory during rendering.

Metal supports memoryless render targets on mobile devices from iOSApple’s mobile operating system. More info
See in Glossary
and tvOS 10.0, and desktop devices (including Apple silicon) from macOS 11.

Additional resources

Debug Metal graphics
OpenGL Core