The Package Manager window provides several ways to help you find a specific package or feature set:
(A) | Packages list context | Choose the “context” that determines what appears in the list. The context might be the source of the package, such as a registry server, the Asset Store, or the Unity Editor itself (for built-in packages); however, the In Project context displays only those packages and feature sets that are already installed in the current project, regardless of their origin. For example, you can choose the My Assets context to show only Asset Store packages available to you in the list, or choose the In Project context to show only Unity packages and feature sets that are already installed in your project. |
(B) | Sort | Sort the list in either ascending or descending order by name, published date (Unity packages and feature sets only), purchased date (Asset Store packages only), or update date. For example, if you want to find a Unity package that has a very recent update but can’t remember the name of it, try sorting by update date in descending order and browse the list from the top down to find it. Sorting affects the items under each expander, but leaves the expanders in place. If you sort from Z-A, the Package Manager reorders all the feature sets from Z- A inside its expander, and all the packages under each expander but doesn’t mix the content in the list. |
(C) | Asset Store Filters | Choose how to narrow down the list of Asset Store packages using these groups: - Status (hidden, deprecated, no labels) - CategoriesA Profiler category identifies the workload data for a Unity subsystem (for example, Rendering, Scripting and Animation categories). Unity applies colour-coding to categories to help visually distinguish the types of data in the Profiler window. More info See in Glossary (2D, 3D, audio, templates, tools, etc.) - Labels (custom labels you define in the Asset Store) |
(D) | Search | Use the search box to look for a Unity package or an Asset StoreA growing library of free and commercial assets created by Unity and members of the community. Offers a wide variety of assets, from textures, models and animations to whole project examples, tutorials and Editor extensions. More info See in Glossary package by name. |
These controls help narrow down which packages and feature sets appear in the list view and in what order. This makes it easier to find what you are looking for or help you browse when you don’t know exactly what you want.
When you use several of these controls at the same time, you narrow the set of matches that appears in the list.
After you find the Unity package you need, then you can locate a specific version from the list. For feature sets, there’s always only one version available, so you can either install it or remove it.
To find a specific package version:
In Unity, open the Package Manager window (navigate to Unity’s main menu and go to Window > Package Manager).
If you are looking for a pre-release package, follow these steps:
Select Advanced Project Settings under the advanced settings icon.
The Package Manager project settingsA broad collection of settings which allow you to configure how Physics, Audio, Networking, Graphics, Input and many other areas of your project behave. More info
See in Glossary window appears.
Under the Advanced Settings group, enable the Enable Pre-release Packages option.
Close the Project Settings window. Any pre-release packages now appear in the list with the label.
You can either browse the list of packages or find a specific package using one of these methods:
In the list of packages, click the expander icon to the left of the package name.
Note: If you see the See other versions link after expanding the package, you can click it to see the list of all available versions for that package.
Select any version to see the details specific to that version.
You can perform a variety of actions when you select a specific version:
Assets
folder.Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.