This section of the User Manual contains documentation on developing applications for the Windows platform. It covers the following topics:
Page | Description |
---|---|
Windows Player settings | Details the player settings to configure your built Windows platform application. For a description of the general Player Settings, see Player SettingsSettings that let you set various player-specific options for the final game built by Unity. More info See in Glossary |
Windows Standalone Player build binaries | Explains the files Unity creates when you build your application. |
Visual Studio project generation for Windows Standalone | Introduces Visual Studio project generation for Windows and how to use it. |
Windows debugging | Explains how to debug your Windows Unity project. |
WindowsLowIntegrity | Details the effects of running the Windows player at a Low Integrity level. |
Windows Player: IL2CPP Scripting Backend | * Introduces IL2CPP scripting backend for the Windows platform. * Lists the build files Unity creates when you use the IL2CPP scripting backend. * Lists C++ source code plugins for IL2CPP and how to use them in your project. |
Integrating Unity into Windows and UWP applications | Describes how to integrate the Unity Runtime Library into Windows and Universal Windows Platform. |