This section of the User Manual contains documentation on developing applications for the Windows platform. It covers the following topics:
|Windows Player settings||Details the player settings to configure your built Windows platform application. For a description of the general Player Settings, see Player SettingsSettings that let you set various player-specific options for the final game built by Unity. More info
See in Glossary
|Windows Standalone Player build binaries||Explains the files Unity creates when you build your application.|
|Visual Studio project generation for Windows Standalone||Introduces Visual Studio project generation for Windows and how to use it.|
|Windows debugging||Explains how to debug your Windows Unity project.|
|WindowsLowIntegrity||Details the effects of running the Windows player at a Low Integrity level.|
|Windows Player: IL2CPP Scripting Backend||* Introduces IL2CPP scripting backend for the Windows platform.
* Lists the build files Unity creates when you use the IL2CPP scripting backend.
* Lists C++ source code plugins for IL2CPP and how to use them in your project.
|Integrating Unity into Windows and UWP applications||Describes how to integrate the Unity Runtime Library into Windows and Universal Windows PlatformAn IAP feature that supports Microsoft’s In App Purchase simulator, which allows you to test IAP purchase flows on devices before publishing your application. More info
See in Glossary.