A mipmap level is a version of a texture with a specific resolution. Mipmap levels exist in sets called mipmaps. Mipmaps can speed up rendering operations and reduce rendering artifacts in situations where the GPU renders a texture at less than its full resolution.
This section contains the following information:
Page | Description |
---|---|
Mipmaps introduction | An introduction to mipmaps in Unity. |
The Mipmap Streaming system | Information about a feature that lets you control how Unity loads mipmaps. |
The Mipmap Streaming system API | How to use C# scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info See in Glossary to extend the basic functionality of the Mipmap Streaming system. |
Streaming Controller component | Information about this component, which is part of the Mipmap Streaming system. |
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