This section contains information on working with meshes in Unity.
|Meshes introduction||Introductory information about meshes, and key terminology.|
|Mesh data||Information about the data that a meshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. More info
See in Glossary contains, and how Unity stores that data.
|Mesh asset||Information about mesh assets, and what the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary shows when you select a mesh asset.
|Mesh components||Information about components that render meshes.|
|Using meshes with C# scripts||How to work with meshes in C# scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info
See in Glossary.
|Level of detail (LOD) for meshes||Information about a feature that can reduce the number of GPU operations that Unity requires to render distant meshes.|
|Compressing mesh data||How to compress mesh data to reduce its size, which can improve performance.|
|Loading texture and mesh data||How Unity loads mesh and texture data at runtime.|