Unity’s Frame Debugger supports Metal and should be the first tool you use to debug graphics issues in a Unity application that uses Metal. For more in-depth, Metal-specific graphics issues, Xcode provides graphics debugging tools such as API Validation and ShaderA program that runs on the GPU. Frame Debugger supports Metal and should be the first tool you use to debug graphics issues in a Unity application that uses Metal. For more in-depth, Metal-specific graphics issues, Xcode provides graphics debugging tools such as API Validation and ShaderA program that runs on the GPU. More info
See in Glossary Validation.
Note: Enabling validation increases CPU resource intensity, so only enable it for debugging purposes.