The navigation system allows you to create characters that can intelligently move around the game world, using navigation meshes that are created automatically from your SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary geometry. Dynamic obstacles allow you to alter the navigation of the characters at runtime, while off-mesh links let you build specific actions like opening doors or jumping down from a ledge. This section describes Unity’s navigation and pathfinding systems in detail.
Related tutorials: Navigation
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