Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

VRStats

class in UnityEngine.VR

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Timing and other statistics from the VR subsystem.

Some VR SDKs provide access to additional timing and other statistics. These can be used by games and applications for profiling and dynamic performance adjustments. For example, modifying VRSettings.renderScale or VRSettings.renderViewportScale during runtime can improve performance. This class exposes a set of information that can be optionally reported by SDKs. Make sure to use the return values of any methods to know whether the data is being reported by the SDK or not.

Static Functions

TryGetDroppedFrameCountRetrieves the number of dropped frames reported by the VR SDK.
TryGetFramePresentCountRetrieves the number of times the current frame has been drawn to the device as reported by the VR SDK.
TryGetGPUTimeLastFrameRetrieves the time spent by the GPU last frame, in seconds, as reported by the VR SDK.

Did you find this page useful? Please give it a rating: