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AnimationClip

class in UnityEngine

/

Inherits from:Motion

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Description

Stores keyframe based animations.

AnimationClip is used by Animation to play back animations.

Variables

emptyReturns true if the animation clip has no curves and no events.
eventsAnimation Events for this animation clip.
frameRateFrame rate at which keyframes are sampled. (Read Only)
humanMotionReturns true if the animation contains curve that drives a humanoid rig.
legacySet to true if the AnimationClip will be used with the Legacy Animation component ( instead of the Animator ).
lengthAnimation length in seconds. (Read Only)
localBoundsAABB of this Animation Clip in local space of Animation component that it is attached too.
wrapModeSets the default wrap mode used in the animation state.

Constructors

AnimationClipCreates a new animation clip.

Public Functions

AddEventAdds an animation event to the clip.
ClearCurvesClears all curves from the clip.
EnsureQuaternionContinuityRealigns quaternion keys to ensure shortest interpolation paths.
SampleAnimationSamples an animation at a given time for any animated properties.
SetCurveAssigns the curve to animate a specific property.

Inherited members

Variables

hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.

Public Functions

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the game object.

Static Functions

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.

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