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ActivationTrack

class in UnityEngine.Timeline

/

Inherits from:Timeline.TrackAsset

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Description

An activation track is a track that can be used to control the active state of a GameObject.

Variables

postPlaybackStateSpecifies what state to leave the GameObject in after the Timeline has finished playing.

Inherited members

Variables

hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.
durationThe playback duration in seconds of the instantiated Playable.
outputsA description of the outputs of the instantiated Playable.
isEmptyDoes this track have any clips?
isSubTrackIs this track a subtrack?
mutedMutes the track, excluding it from the generated PlayableGraph.
outputsA description of the outputs of the instantiated Playable.
parentThe owner of this track.
timelineAssetThe TimelineAsset this track belongs to.

Public Functions

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the game object.
CreatePlayableImplement this method to have your asset inject playables into the given graph.
CreateDefaultClipCreates a default clip for this track, where the clip's asset type is based on any TrackClipTypeAttributes marking the track.
CreateTrackMixerCreates a mixer used to blend playables generated by clips on the track.
GetChildTracksThe list of subtracks or child tracks attached to this track.
GetClipsReturns an enumerable list of clips owned by the track.

Static Functions

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.
CreateInstanceCreates an instance of a scriptable object.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.

Messages

AwakeThis function is called when the ScriptableObject script is started.
OnDestroyThis function is called when the scriptable object will be destroyed.
OnDisableThis function is called when the scriptable object goes out of scope.
OnEnableThis function is called when the object is loaded.

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