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public static var renderViewportScale: float;
public static float renderViewportScale;


Controls the texel:pixel ratio before lens correction, trading performance for sharpness.

This value can be changed at runtime without incurring a performance penalty. Valid range is 0 to 1.

This value cannot be changed while cameras are being rendered. Attempts to change the value during rendering will be ignored and an error will be logged. Changes made during gameplay updates won't be applied until the next frame.

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