Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NavMeshBuilder

class in UnityEngine.AI

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Navigation mesh builder interface.

Static Variables

isRunningReturns true if an asynchronous build is still running.

Static Functions

BuildNavMeshBuild the Navmesh.
BuildNavMeshAsyncBuild the Navmesh Asyncronously.
BuildNavMeshDataBuilds a NavMesh data object from the provided input sources.
BuildNavMeshForMultipleScenesBuilds the combined navmesh for the contents of multiple scenes.
CancelCancels an asynchronous update of the specified NavMesh data. See Also: UpdateNavMeshDataAsync.
ClearAllNavMeshesClear all Navmeshes.
CollectSourcesFor convenience, you can create a list of build sources directly from the current geometry.
UpdateNavMeshDataIncrementally updates the NavMeshData based on the sources.
UpdateNavMeshDataAsyncAsynchronously and incrementally updates the NavMeshData based on the sources.

Did you find this page useful? Please give it a rating: