Legacy Documentation: Version 2017.1 (Go to current version)
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AnimatorUtility

class in UnityEngine

Description

Various utilities for animator manipulation.

Static Functions

DeoptimizeTransformHierarchyThis function will recreate all transform hierarchy under GameObject.
OptimizeTransformHierarchyThis function will remove all transform hierarchy under GameObject, the animator will write directly transform matrices into the skin mesh matrices saving alot of CPU cycles.

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