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GenericMenu

class in UnityEditor

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Description

GenericMenu lets you create custom context menus and dropdown menus.

The example below opens an Editor window with a button. Clicking the button displays a context menu, which lets you change the color to apply to the GUI in the window. Copy the example's contents into a script called GenericMenuExample.cs and put it into a folder in your project called Editor.

.

#pragma strict
public class GenericMenuExample extends EditorWindow {
	// open the window from the menu item Example -> GUI Color
	@MenuItem("Example/GUI Color")
	static function Init() {
		var window: EditorWindow = GetWindow.<GenericMenuExample>();
		window.position = new Rect(50f, 50f, 200f, 24f);
		window.Show();
	}
	@SerializeField
	var m_Color: Color = Color.white;
	function OnEnable() {
		titleContent = new GUIContent("GUI Color");
	}
	// a method to simplify adding menu items
	function AddMenuItemForColor(menu: GenericMenu, menuPath: String, color: Color) {
		// the menu item is marked as selected if it matches the current value of m_Color
		menu.AddItem(new GUIContent(menuPath), m_Color.Equals(color), OnColorSelected, color);
	}
	// the GenericMenu.MenuFunction2 event handler for when a menu item is selected
	function OnColorSelected(color: Object) {
		m_Color = Colorcolor;
	}
	function OnGUI() {
		// set the GUI to use the color stored in m_Color
		GUI.color = m_Color;
		// display the GenericMenu when pressing a button
		if (GUILayout.Button("Select GUI Color")) {
			// create the menu and add items to it
			var menu: GenericMenu = new GenericMenu();
			// forward slashes nest menu items under submenus
			AddMenuItemForColor(menu, "RGB/Red", Color.red);
			AddMenuItemForColor(menu, "RGB/Green", Color.green);
			AddMenuItemForColor(menu, "RGB/Blue", Color.blue);
			// an empty string will create a separator at the top level
			menu.AddSeparator("");
			AddMenuItemForColor(menu, "CMYK/Cyan", Color.cyan);
			AddMenuItemForColor(menu, "CMYK/Yellow", Color.yellow);
			AddMenuItemForColor(menu, "CMYK/Magenta", Color.magenta);
			// a trailing slash will nest a separator in a submenu
			menu.AddSeparator("CMYK/");
			AddMenuItemForColor(menu, "CMYK/Black", Color.black);
			menu.AddSeparator("");
			AddMenuItemForColor(menu, "White", Color.white);
			// display the menu
			menu.ShowAsContext();
		}
	}
}
using UnityEngine;
using UnityEditor;

public class GenericMenuExample : EditorWindow { // open the window from the menu item Example -> GUI Color [MenuItem("Example/GUI Color")] static void Init() { EditorWindow window = GetWindow<GenericMenuExample>(); window.position = new Rect(50f, 50f, 200f, 24f); window.Show(); }

// serialize field on window so its value will be saved when Unity recompiles [SerializeField] Color m_Color = Color.white;

void OnEnable() { titleContent = new GUIContent("GUI Color"); }

// a method to simplify adding menu items void AddMenuItemForColor(GenericMenu menu, string menuPath, Color color) { // the menu item is marked as selected if it matches the current value of m_Color menu.AddItem(new GUIContent(menuPath), m_Color.Equals(color), OnColorSelected, color); }

// the GenericMenu.MenuFunction2 event handler for when a menu item is selected void OnColorSelected(object color) { m_Color = (Color)color; }

void OnGUI() { // set the GUI to use the color stored in m_Color GUI.color = m_Color;

// display the GenericMenu when pressing a button if (GUILayout.Button("Select GUI Color")) { // create the menu and add items to it GenericMenu menu = new GenericMenu();

// forward slashes nest menu items under submenus AddMenuItemForColor(menu, "RGB/Red", Color.red); AddMenuItemForColor(menu, "RGB/Green", Color.green); AddMenuItemForColor(menu, "RGB/Blue", Color.blue);

// an empty string will create a separator at the top level menu.AddSeparator("");

AddMenuItemForColor(menu, "CMYK/Cyan", Color.cyan); AddMenuItemForColor(menu, "CMYK/Yellow", Color.yellow); AddMenuItemForColor(menu, "CMYK/Magenta", Color.magenta); // a trailing slash will nest a separator in a submenu menu.AddSeparator("CMYK/"); AddMenuItemForColor(menu, "CMYK/Black", Color.black);

menu.AddSeparator("");

AddMenuItemForColor(menu, "White", Color.white);

// display the menu menu.ShowAsContext(); } } }

Public Functions

AddDisabledItemAdd a disabled item to the menu.
AddItemAdd an item to the menu.
AddSeparatorAdd a seperator item to the menu.
DropDownShow the menu at the given screen rect.
GetItemCountGet number of items in the menu.
ShowAsContextShow the menu under the mouse when right-clicked.

Delegates

MenuFunctionCallback function, called when a menu item is selected.
MenuFunction2Callback function with user data, called when a menu item is selected.

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