| alphaTestRef | Gets and sets a default alpha test reference values. | 
| animateCrossFading | Indicates if the cross-fade LOD transition, applied to the last mesh LOD and the billboard, should be animated. | 
| bestWindQuality | Returns the best-possible wind quality on this asset (configured in SpeedTree modeler). | 
| billboardTransitionCrossFadeWidth | Proportion of the last 3D mesh LOD region width which is used for cross-fading to billboard tree. | 
| castShadows | Gets and sets an array of booleans to enable shadow casting for each LOD. | 
| enableBump | Gets and sets an array of booleans to enable normal mapping for each LOD. | 
| enableHue | Gets and sets an array of booleans to enable Hue variation effect for each LOD. | 
| enableSmoothLODTransition | Enables smooth LOD transitions. | 
| fadeOutWidth | Proportion of the billboard LOD region width which is used for fading out the billboard. | 
| hasBillboard | Tells if there is a billboard LOD. | 
| hasImported | Tells if the SPM file has been previously imported. | 
| hueVariation | Gets and sets a default Hue variation color and amount (in alpha). | 
| LODHeights | Gets and sets an array of floats of each LOD's screen height value. | 
| mainColor | Gets and sets a default main color. | 
| materialFolderPath | Returns the folder path where generated materials will be placed in. | 
| receiveShadows | Gets and sets an array of booleans to enable shadow receiving for each LOD. | 
| reflectionProbeUsages | Gets and sets an array of Reflection Probe usages for each LOD. | 
| scaleFactor | How much to scale the tree model compared to what is in the .spm file. | 
| useLightProbes | Gets and sets an array of booleans to enable Light Probe lighting for each LOD. | 
| windQualities | Gets and sets an array of integers of the wind qualities on each LOD. Values will be clampped by BestWindQuality internally. |