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struct in UnityEngine.Networking

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This is used to identify networked objects across all participants of a network. It is assigned at runtime by the server when an object is spawned.

Static Variables

InvalidA static invalid NetworkInstanceId that can be used for comparisons.


ValueThe internal value of this identifier.

Public Functions

IsEmptyReturns true if the value of the NetworkInstanceId is zero.
ToStringReturns a string of "NetID:value".

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