Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

VRDevice

class in UnityEngine.VR

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Contains all functionality related to a VR device.

Static Variables

isPresentSuccessfully detected a VR device in working order.
modelSpecific model of loaded VR device.
refreshRateRefresh rate of the display in Hertz.

Static Functions

DisableAutoVRCameraTrackingSets whether the camera passed in the first parameter is controlled implicitly by the VR Device
GetNativePtrThis method returns an IntPtr representing the native pointer to the VR device if one is available, otherwise the value will be IntPtr.Zero.
GetTrackingSpaceTypeReturns the device's current TrackingSpaceType. This value determines how the camera is positioned relative to its starting position. For more, see the section "Understanding the camera" in VROverview.
SetTrackingSpaceTypeSets the device's current TrackingSpaceType. Returns true on success. Returns false if the given TrackingSpaceType is not supported or the device fails to switch.

Did you find this page useful? Please give it a rating: