AssetImporter for importing MovieTextures.
| duration | Duration of the Movie to be imported in seconds. | 
| linearTexture | Is the movie texture storing non-color data? | 
| quality | Quality setting to use when importing the movie. This is a float value from 0 to 1. | 
| assetBundleName | Get or set the AssetBundle name. | 
| assetBundleVariant | Get or set the AssetBundle variant. | 
| assetPath | The path name of the asset for this importer. (Read Only) | 
| userData | Get or set any user data. | 
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? | 
| name | The name of the object. | 
| SaveAndReimport | Save asset importer settings if asset importer is dirty. | 
| SetAssetBundleNameAndVariant | Set the AssetBundle name and variant. | 
| GetInstanceID | Returns the instance id of the object. | 
| ToString | Returns the name of the game object. | 
| GetAtPath | Retrieves the asset importer for the asset at path. | 
| Destroy | Removes a gameobject, component or asset. | 
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | 
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. | 
| FindObjectOfType | Returns the first active loaded object of Type type. | 
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. | 
| Instantiate | Clones the object original and returns the clone. | 
| bool | Does the object exist? | 
| operator != | Compares if two objects refer to a different object. | 
| operator == | Compares two object references to see if they refer to the same object. | 
Did you find this page useful? Please give it a rating: