class in UnityEngine.Timeline
/
Inherits from:Playables.PlayableAsset
Implements interfaces:IPlayableAsset, IPropertyPreview, ISerializationCallbackReceiver, ITimelineClipAsset
A PlayableAsset that represents a timeline.
| duration | The length in seconds of the timeline. | 
| durationMode | How the duration of a timeline is calculated. | 
| fixedDuration | The length of the timeline when the durationMode is set to fixed length. | 
| outputTrackCount | Returns the the number of output tracks in the Timeline. | 
| rootTrackCount | Returns the number of tracks at the root level of the timeline. | 
| CreateTrack | Allows you to create a track and add it to the Timeline. | 
| DeleteClip | Delete a clip from this timeline. | 
| DeleteTrack | Deletes a track from a timeline, including all clips and subtracks. | 
| GetOutputTrack | Retrives the output track from the given index. | 
| GetOutputTracks | Gets a list of all output tracks in the Timeline. | 
| GetRootTrack | Retrieves at root track at the specified index. | 
| GetRootTracks | Get an enumerable list of all root tracks. | 
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? | 
| name | The name of the object. | 
| duration | The playback duration in seconds of the instantiated Playable. | 
| outputs | A description of the outputs of the instantiated Playable. | 
| GetInstanceID | Returns the instance id of the object. | 
| ToString | Returns the name of the game object. | 
| CreatePlayable | Implement this method to have your asset inject playables into the given graph. | 
| Destroy | Removes a gameobject, component or asset. | 
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | 
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. | 
| FindObjectOfType | Returns the first active loaded object of Type type. | 
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. | 
| Instantiate | Clones the object original and returns the clone. | 
| CreateInstance | Creates an instance of a scriptable object. | 
| bool | Does the object exist? | 
| operator != | Compares if two objects refer to a different object. | 
| operator == | Compares two object references to see if they refer to the same object. | 
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