allowAlphaSplitting | Allows alpha splitting on relevant platforms for this texture. |
alphaIsTransparency | If the provided alpha channel is transparency, enable this to prefilter the color to avoid filtering artifacts. |
alphaSource | Select how the alpha of the imported texture is generated. |
alphaTestReferenceValue | Returns or assigns the alpha test reference value. |
anisoLevel | Anisotropic filtering level of the texture. |
borderMipmap | Keep texture borders the same when generating mipmaps? |
compressionQuality | Quality of Texture Compression in the range [0..100]. |
convertToNormalmap | Convert heightmap to normal map? |
crunchedCompression | Use crunched compression when available. |
fadeout | Fade out mip levels to gray color? |
filterMode | Filtering mode of the texture. |
generateCubemap | Cubemap generation mode. |
heightmapScale | Amount of bumpyness in the heightmap. |
isReadable | Set this to true if you want texture data to be readable from scripts. Set it to false to prevent scripts from reading texture data. |
maxTextureSize | Maximum texture size. |
mipMapBias | Mip map bias of the texture. |
mipmapEnabled | Generate Mip Maps. |
mipmapFadeDistanceEnd | Mip level where texture is faded out completely. |
mipmapFadeDistanceStart | Mip level where texture begins to fade out. |
mipmapFilter | Mipmap filtering mode. |
mipMapsPreserveCoverage | Enables or disables coverage-preserving alpha MIP mapping. |
normalmapFilter | Normal map filtering mode. |
npotScale | Scaling mode for non power of two textures. |
qualifiesForSpritePacking | Returns true if this TextureImporter is setup for Sprite packing. |
spriteBorder | Border sizes of the generated sprites. |
spriteImportMode | Selects Single or Manual import mode for Sprite textures. |
spritePackingTag | Selects the Sprite packing tag. |
spritePivot | The point in the Sprite object's coordinate space where the graphic is located. |
spritePixelsPerUnit | The number of pixels in the sprite that correspond to one unit in world space. |
spritesheet | Array representing the sections of the atlas corresponding to individual sprite graphics. |
sRGBTexture | Is texture storing color data? |
textureCompression | Compression of imported texture. |
textureShape | Shape of imported texture. |
textureType | Which type of texture are we dealing with here. |
wrapMode | Texture coordinate wrapping mode. |
wrapModeU | Texture U coordinate wrapping mode. |
wrapModeV | Texture V coordinate wrapping mode. |
wrapModeW | Texture W coordinate wrapping mode for Texture3D. |