| allowAlphaSplitting | Allows alpha splitting on relevant platforms for this texture. |
| alphaIsTransparency | If the provided alpha channel is transparency, enable this to prefilter the color to avoid filtering artifacts. |
| alphaSource | Select how the alpha of the imported texture is generated. |
| alphaTestReferenceValue | Returns or assigns the alpha test reference value. |
| anisoLevel | Anisotropic filtering level of the texture. |
| borderMipmap | Keep texture borders the same when generating mipmaps? |
| compressionQuality | Quality of Texture Compression in the range [0..100]. |
| convertToNormalmap | Convert heightmap to normal map? |
| crunchedCompression | Use crunched compression when available. |
| fadeout | Fade out mip levels to gray color? |
| filterMode | Filtering mode of the texture. |
| generateCubemap | Cubemap generation mode. |
| heightmapScale | Amount of bumpyness in the heightmap. |
| isReadable | Set this to true if you want texture data to be readable from scripts. Set it to false to prevent scripts from reading texture data. |
| maxTextureSize | Maximum texture size. |
| mipMapBias | Mip map bias of the texture. |
| mipmapEnabled | Generate Mip Maps. |
| mipmapFadeDistanceEnd | Mip level where texture is faded out completely. |
| mipmapFadeDistanceStart | Mip level where texture begins to fade out. |
| mipmapFilter | Mipmap filtering mode. |
| mipMapsPreserveCoverage | Enables or disables coverage-preserving alpha MIP mapping. |
| normalmapFilter | Normal map filtering mode. |
| npotScale | Scaling mode for non power of two textures. |
| qualifiesForSpritePacking | Returns true if this TextureImporter is setup for Sprite packing. |
| spriteBorder | Border sizes of the generated sprites. |
| spriteImportMode | Selects Single or Manual import mode for Sprite textures. |
| spritePackingTag | Selects the Sprite packing tag. |
| spritePivot | The point in the Sprite object's coordinate space where the graphic is located. |
| spritePixelsPerUnit | The number of pixels in the sprite that correspond to one unit in world space. |
| spritesheet | Array representing the sections of the atlas corresponding to individual sprite graphics. |
| sRGBTexture | Is texture storing color data? |
| textureCompression | Compression of imported texture. |
| textureShape | Shape of imported texture. |
| textureType | Which type of texture are we dealing with here. |
| wrapMode | Texture coordinate wrapping mode. |
| wrapModeU | Texture U coordinate wrapping mode. |
| wrapModeV | Texture V coordinate wrapping mode. |
| wrapModeW | Texture W coordinate wrapping mode for Texture3D. |