Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Logger

class in UnityEngine


Implements interfaces:ILogger, ILogHandler

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Initializes a new instance of the Logger.

Create a new instance or use default Debug.unityLogger. See Also: ILogger, ILogHandler.

#pragma strict
public class MyLogHandler implements ILogHandler {
	public function LogFormat(logType: LogType, context: UnityEngine.Object, format: String, args: Object[]) {
		Debug.unityLogger.logHandler.LogFormat(logType, context, format, args);
	}
	public function LogException(exception: Exception, context: UnityEngine.Object) {
		Debug.unityLogger.LogException(exception, context);
	}
}
public class MyGameClass extends MonoBehaviour {
	private static var kTAG: String = "MyGameTag";
	private var myLogger: Logger;
	function Start() {
		myLogger = new Logger(new MyLogHandler());
		myLogger.Log(kTAG, "MyGameClass Start.");
	}
}
using UnityEngine;
using System.Collections;
using System.IO;
using System;

public class MyLogHandler : ILogHandler { public void LogFormat(LogType logType, UnityEngine.Object context, string format, params object[] args) { Debug.unityLogger.logHandler.LogFormat(logType, context, format, args); }

public void LogException(Exception exception, UnityEngine.Object context) { Debug.unityLogger.LogException(exception, context); } }

public class MyGameClass : MonoBehaviour { private static string kTAG = "MyGameTag"; private Logger myLogger;

void Start() { myLogger = new Logger(new MyLogHandler());

myLogger.Log(kTAG, "MyGameClass Start."); } }

Variables

filterLogTypeTo selective enable debug log message.
logEnabledTo runtime toggle debug logging [ON/OFF].
logHandlerSet Logger.ILogHandler.

Constructors

LoggerCreate a custom Logger.

Public Functions

IsLogTypeAllowedCheck logging is enabled based on the LogType.
LogLogs message to the Unity Console using default logger.
LogErrorA variant of Logger.Log that logs an error message.
LogExceptionA variant of Logger.Log that logs an exception message.
LogFormatLogs a formatted message.
LogWarningA variant of Logger.Log that logs an warning message.

Did you find this page useful? Please give it a rating: