Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

AnimatorStateInfo

struct in UnityEngine

Description

Information about the current or next state.

Variables

fullPathHashThe full path hash for this state.
lengthCurrent duration of the state.
loopIs the state looping.
normalizedTimeNormalized time of the State.
shortNameHashThe hash is generated using Animator::StringToHash. The string to pass doest not include the parent layer's name.
speedThe playback speed of the animation. 1 is the normal playback speed.
speedMultiplierThe speed multiplier for this state.
tagHashThe Tag of the State.

Public Functions

IsNameDoes name match the name of the active state in the statemachine?
IsTagDoes tag match the tag of the active state in the statemachine.

Did you find this page useful? Please give it a rating: