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This enum describes how the RenderTexture is used as a VR eye texture. Instead of using the values of this enum manually, use the value returned by GetDefaultVREyeTextureDesc or other VR functions returning a RenderTextureDesc.


NoneThe RenderTexture is not a VR eye texture. No special rendering behavior will occur.
OneEyeThis texture corresponds to a single eye on a stereoscopic display.
TwoEyesThis texture corresponds to two eyes on a stereoscopic display. This will be taken into account when using Graphics.Blit and other rendering functions.

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