This enum describes how the RenderTexture is used as a VR eye texture. Instead of using the values of this enum manually, use the value returned by GetDefaultVREyeTextureDesc or other VR functions returning a RenderTextureDesc.
None | The RenderTexture is not a VR eye texture. No special rendering behavior will occur. |
OneEye | This texture corresponds to a single eye on a stereoscopic display. |
TwoEyes | This texture corresponds to two eyes on a stereoscopic display. This will be taken into account when using Graphics.Blit and other rendering functions. |
Did you find this page useful? Please give it a rating: