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class in UnityEngine.UI
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Structure to store the state of an animation transition on a Selectable.
|disabledTrigger||Trigger to send to animator when entering disabled state.|
|highlightedTrigger||Trigger to send to animator when entering highlighted state.|
|normalTrigger||Trigger to send to animator when entering normal state.|
|pressedTrigger||Trigger to send to animator when entering pressed state.|
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