Editor tools for working with persistent UnityEvents.
AddBoolPersistentListener | Adds a persistent, preset call to the listener. |
AddFloatPersistentListener | Adds a persistent, preset call to the listener. |
AddIntPersistentListener | Adds a persistent, preset call to the listener. |
AddObjectPersistentListener | Adds a persistent, preset call to the listener. |
AddPersistentListener | Adds a persistent, call to the listener. Will be invoked with the arguments as defined by the Event and sent from the call location. |
AddStringPersistentListener | Adds a persistent, preset call to the listener. |
AddVoidPersistentListener | Adds a persistent, preset call to the listener. |
RegisterBoolPersistentListener | Modifies the event at the given index. |
RegisterFloatPersistentListener | Modifies the event at the given index. |
RegisterIntPersistentListener | Modifies the event at the given index. |
RegisterObjectPersistentListener | Modifies the event at the given index. |
RegisterPersistentListener | Modifies the event at the given index. |
RegisterStringPersistentListener | Modifies the event at the given index. |
RegisterVoidPersistentListener | Modifies the event at the given index. |
RemovePersistentListener | Removes the given function from the event. |
UnregisterPersistentListener | Unregisters the given listener at the specified index. |
Did you find this page useful? Please give it a rating: