class in UnityEngine.Networking.NetworkSystem
/
Inherits from:Networking.MessageBase
Information about a change in authority of a non-player in the same network game.
This information is cached by clients and used during host-migration.
| authorityState | The new state of authority for the object referenced by this message. | 
| connectionId | The connection Id (on the server) of the peer whose authority is changing for the object. | 
| netId | The network id of the object whose authority state changed. | 
| Deserialize | This method is used to populate a message object from a NetworkReader stream. | 
| Serialize | The method is used to populate a NetworkWriter stream from a message object. | 
Did you find this page useful? Please give it a rating: