class in UnityEngine.VR.WSA.Sharing
A batch of WorldAnchors which can be exported and imported between apps.
anchorCount | (Read Only) Gets the number of world anchors in this WorldAnchorTransferBatch. |
AddWorldAnchor | Adds a WorldAnchor to the batch with the specified identifier. |
Dispose | Cleans up the WorldAnchorTransferBatch and releases memory. |
GetAllIds | Gets all of the identifiers currently mapped in this WorldAnchorTransferBatch. |
LockObject | Locks the provided GameObject to the world by loading and applying the WorldAnchor from the TransferBatch for the provided id. |
ExportAsync | Exports the input WorldAnchorTransferBatch into a byte array which can be passed to WorldAnchorTransferBatch.ImportAsync to restore the original WorldAnchorTransferBatch. |
ImportAsync | Imports the provided bytes into a WorldAnchorTransferBatch. |
DeserializationCompleteDelegate | The handler for when deserialization has completed. |
SerializationCompleteDelegate | The handler for when serialization is completed. |
SerializationDataAvailableDelegate | The handler for when some data is available from serialization. |
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