| applicationContentsPath | Path to the Unity editor contents folder. (Read Only) |
| applicationPath | Returns the path to the Unity editor application. (Read Only) |
| contextualPropertyMenu | Callback raised whenever the user contex-clicks on a property in an Inspector. |
| delayCall | Delegate which is called once after all inspectors update. |
| hierarchyWindowChanged | A callback to be raised when an object in the hierarchy changes.Each time an object is (or a group of objects are) created, renamed, parented, unparented or destroyed this callback is raised. |
| hierarchyWindowItemOnGUI | Delegate for OnGUI events for every visible list item in the HierarchyWindow. |
| isCompiling | Is editor currently compiling scripts? (Read Only) |
| isPaused | Is editor currently paused? |
| isPlaying | Is editor currently in play mode? |
| isPlayingOrWillChangePlaymode | Is editor either currently in play mode, or about to switch to it? (Read Only) |
| isRemoteConnected | Is editor currently connected to Unity Remote 4 client app. |
| isTemporaryProject | Returns true if the current project was created as a temporary project. |
| isUpdating | True if the Editor is currently refreshing the AssetDatabase. |
| modifierKeysChanged | Delegate for changed keyboard modifier keys. |
| playmodeStateChanged | Delegate for play mode state changes. |
| projectWindowChanged | Callback raised whenever the state of the Project window changes. |
| projectWindowItemOnGUI | Delegate for OnGUI events for every visible list item in the ProjectWindow. |
| scriptingRuntimeVersion | Returns the scripting runtime version currently used by the Editor. |
| searchChanged | Callback raised whenever the contents of a window's search box are changed. |
| timeSinceStartup | The time since the editor was started. (Read Only) |
| update | Delegate for generic updates. |