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class in UnityEngine.Networking
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A general-purpose UploadHandler subclass, using a native-code memory buffer.
This subclass copies input data into a native-code memory buffer at construction time, and transmits that data verbatim as HTTP request body data.
|UploadHandlerRaw||General constructor. Contents of the input argument are copied into a native buffer.|
|contentType||Determines the default Content-Type header which will be transmitted with the outbound HTTP request.|
|data||The raw data which will be transmitted to the remote server as body data. (Read Only)|
|progress||Returns the proportion of data uploaded to the remote server compared to the total amount of data to upload. (Read Only)|
|Dispose||Signals that this [UploadHandler] is no longer being used, and should clean up any resources it is using.|
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