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Physics material describes how to handle colliding objects (friction, bounciness).
See Also: Collider.
|bounceCombine||Determines how the bounciness is combined.|
|bounciness||How bouncy is the surface? A value of 0 will not bounce. A value of 1 will bounce without any loss of energy.|
|dynamicFriction||The friction used when already moving. This value has to be between 0 and 1.|
|frictionCombine||Determines how the friction is combined.|
|staticFriction||The friction coefficient used when an object is lying on a surface.|
|PhysicMaterial||Creates a new material.|
|hideFlags||Should the object be hidden, saved with the scene or modifiable by the user?|
|name||The name of the object.|
|GetInstanceID||Returns the instance id of the object.|
|ToString||Returns the name of the game object.|
|Destroy||Removes a gameobject, component or asset.|
|DestroyImmediate||Destroys the object obj immediately. You are strongly recommended to use Destroy instead.|
|DontDestroyOnLoad||Makes the object target not be destroyed automatically when loading a new scene.|
|FindObjectOfType||Returns the first active loaded object of Type type.|
|FindObjectsOfType||Returns a list of all active loaded objects of Type type.|
|Instantiate||Clones the object original and returns the clone.|
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