Select your preferred scripting language. All code snippets will be displayed in this language.
class in UnityEngine
/
Inherits from:CustomYieldInstruction
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseSuspends the coroutine execution for the given amount of seconds using unscaled time.
See WaitForSeconds if you wish to wait using scaled time.
WaitForSecondsRealtime can only be used with a yield
statement in coroutines.
// Prints 0 print (Time.time); // Waits 5 seconds yield WaitForSecondsRealtime (5); // Prints 5.0 print (Time.time);
using UnityEngine; using System.Collections;
public class WaitForSecondsExample : MonoBehaviour { void Start() { StartCoroutine(Example()); }
IEnumerator Example() { print(Time.time); yield return new WaitForSecondsRealtime(5); print(Time.time); } }
See Also MonoBehaviour.StartCoroutine.
WaitForSecondsRealtime | Creates a yield instruction to wait for a given number of seconds using unscaled time. |
keepWaiting | Indicates if coroutine should be kept suspended. |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information