Suspends the coroutine execution for the given amount of seconds using unscaled time.
See WaitForSeconds if you wish to wait using scaled time.
WaitForSecondsRealtime can only be used with a yield
statement in coroutines.
// Prints 0 print (Time.time); // Waits 5 seconds yield WaitForSecondsRealtime (5); // Prints 5.0 print (Time.time);
using UnityEngine; using System.Collections;
public class WaitForSecondsExample : MonoBehaviour { void Start() { StartCoroutine(Example()); }
IEnumerator Example() { print(Time.time); yield return new WaitForSecondsRealtime(5); print(Time.time); } }
See Also MonoBehaviour.StartCoroutine.
WaitForSecondsRealtime | Creates a yield instruction to wait for a given number of seconds using unscaled time. |
keepWaiting | Indicates if coroutine should be kept suspended. |
Did you find this page useful? Please give it a rating: