class in UnityEditor.Animations
The Animation Layer contains a state machine that controls animations of a model or part of it.
avatarMask | The AvatarMask that is used to mask the animation on the given layer. |
blendingMode | The blending mode used by the layer. It is not taken into account for the first layer. |
defaultWeight | The default blending weight that the layers has. It is not taken into account for the first layer. |
iKPass | When active, the layer will have an IK pass when evaluated. It will trigger an OnAnimatorIK callback. |
name | The name of the layer. |
stateMachine | The state machine for the layer. |
syncedLayerAffectsTiming | When active, the layer will take control of the duration of the Synced Layer. |
syncedLayerIndex | Specifies the index of the Synced Layer. |
GetOverrideBehaviours | Gets the override behaviour list for the state on the given layer. |
GetOverrideMotion | Gets the override motion for the state on the given layer. |
SetOverrideBehaviours | Sets the override behaviour list for the state on the given layer. |
SetOverrideMotion | Sets the override motion for the state on the given layer. |
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