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struct in UnityEngine

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The NetworkPlayer is a data structure with which you can locate another player over the network.

With this you can, for example, send a message directly to another player.


externalIPReturns the external IP address of the network interface.
externalPortReturns the external port of the network interface.
guidThe GUID for this player, used when connecting with NAT punchthrough.
ipAddressThe IP address of this player.
portThe port of this player.

Public Functions

ToStringReturns the index number for this network player.


operator !=Returns true if two NetworkPlayers are not the same player.
operator ==Returns true if two NetworkPlayers are the same player.

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