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UnityEvent<T0,T1,T2,T3>

class in UnityEngine.Events

/

Inherits from:Events.UnityEventBase

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Description

Four argument version of UnityEvent.

If you wish to use a generic UnityEvent type you must override the class type.

#pragma strict

class My4ArgEvent extends UnityEvent.<int, int, int, int> {}

var m_MyEvent : My4ArgEvent;

function Start () { if (m_MyEvent == null) m_MyEvent = new My4ArgEvent ();

m_MyEvent.AddListener (Ping); }

function Update () { if (Input.anyKeyDown && m_MyEvent != null) { m_MyEvent.Invoke (5, 6, 7, -5); } }

function Ping (i0: int, i1: int, i2: int, i3: int) { Debug.Log (i0 + i1 + i2 + i3); }
using UnityEngine;
using UnityEngine.Events;

[System.Serializable] public class MyIntEvent : UnityEvent<int, int, int, int> { }

public class ExampleClass : MonoBehaviour { public MyIntEvent m_MyEvent;

void Start() { if (m_MyEvent == null) m_MyEvent = new MyIntEvent();

m_MyEvent.AddListener(Ping); }

void Update() { if (Input.anyKeyDown && m_MyEvent != null) { m_MyEvent.Invoke(5, 6, 7, 8); } }

void Ping(int i, int j, int k, int l) { Debug.Log("Ping" + i + j + k + l); } }

Inherited members

Public Functions

GetPersistentEventCountGet the number of registered persistent listeners.
GetPersistentMethodNameGet the target method name of the listener at index index.
GetPersistentTargetGet the target component of the listener at index index.
RemoveAllListenersRemove all non-persisent (ie created from script) listeners from the event.
SetPersistentListenerStateModify the execution state of a persistent listener.

Static Functions

GetValidMethodInfoGiven an object, function name, and a list of argument types; find the method that matches.

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