Format of a RenderTexture.
Note that a particular render texture format might not be supported by the current platform or GPU. Use SystemInfo.SupportsRenderTextureFormat to check before using.
See Also: RenderTexture.format, RenderTexture class.
ARGB32 | Color render texture format, 8 bits per channel. |
Depth | A depth render texture format. |
ARGBHalf | Color render texture format, 16 bit floating point per channel. |
Shadowmap | A native shadowmap render texture format. |
RGB565 | Color render texture format. |
ARGB4444 | Color render texture format, 4 bit per channel. |
ARGB1555 | Color render texture format, 1 bit for Alpha channel, 5 bits for Red, Green and Blue channels. |
Default | Default color render texture format: will be chosen accordingly to Frame Buffer format and Platform. |
ARGB2101010 | Color render texture format. 10 bits for colors, 2 bits for alpha. |
DefaultHDR | Default HDR color render texture format: will be chosen accordingly to Frame Buffer format and Platform. |
ARGB64 | Four color render texture format, 16 bits per channel, fixed point, unsigned normalized. |
ARGBFloat | Color render texture format, 32 bit floating point per channel. |
RGFloat | Two color (RG) render texture format, 32 bit floating point per channel. |
RGHalf | Two color (RG) render texture format, 16 bit floating point per channel. |
RFloat | Scalar (R) render texture format, 32 bit floating point. |
RHalf | Scalar (R) render texture format, 16 bit floating point. |
R8 | Scalar (R) render texture format, 8 bit fixed point. |
ARGBInt | Four channel (ARGB) render texture format, 32 bit signed integer per channel. |
RGInt | Two channel (RG) render texture format, 32 bit signed integer per channel. |
RInt | Scalar (R) render texture format, 32 bit signed integer. |
BGRA32 | Color render texture format, 8 bits per channel. |
RGB111110Float | Color render texture format. R and G channels are 11 bit floating point, B channel is 10 bit floating point. |
RG32 | Two color (RG) render texture format, 16 bits per channel, fixed point, unsigned normalized. |
RGBAUShort | Four channel (RGBA) render texture format, 16 bit unsigned integer per channel. |
RG16 | Two channel (RG) render texture format, 8 bits per channel. |
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