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class in UnityEngine
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CloseAn exception thrown by the PlayerPrefs class in a web player build.
The exception is thrown when writing to a preference file exceeds the allotted storage space. This exception is not thrown on other platforms.
#pragma strict function Start() { // create a one megabyte character string var s16: String = "0123456789abcdef"; var s1024: String = ""; for (var j: int = 0; j < 64; j++) s1024 += s16; var s1024x1024: String = ""; for (var i: int = 0; i < 1024; i++) s1024x1024 += s1024; // try to save the string try { PlayerPrefs.SetString("fail", s1024x1024); } // handle the error catch(err: System.Exception) { Debug.Log("Got: " + err); } }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { // create a one megabyte character string string s16 = "0123456789abcdef"; string s1024 = ""; for (int j = 0; j < 64; j++) s1024 += s16; string s1024x1024 = ""; for (int i = 0; i < 1024; i++) s1024x1024 += s1024;
// try to save the string try { PlayerPrefs.SetString("fail", s1024x1024); } // handle the error catch (System.Exception err) { Debug.Log("Got: " + err); } } }
Note that web player is not supported from 5.4.0 onwards.
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