struct in UnityEngine.VR.WSA.Input
Represents a snapshot of the state of a spatial interaction source (hand, voice or controller) at a given time.
headRay | The Ray at the time represented by this InteractionSourceState. |
pressed | True if the source is in the pressed state. |
properties | Additional properties to explore the state of the interaction source. |
source | The interaction source that this state describes. |
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