Legacy Documentation: Version 2017.1 (Go to current version)
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Experimental: this API is experimental and might be changed or removed in the future.

InputFilter

struct in UnityEngine.Experimental.Rendering

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Description

Describes which subset of visible objects to render.

RenderLoop.DrawRenderers can render subset of visible objects via DrawRendererSettings.inputFilter value. Objects can be filtered by their material's render queue and game object's layer.

See Also: RenderLoop.DrawRenderers, DrawRendererSettings.inputFilter.

Variables

layerMaskOnly render objects in the given layer mask.
renderQueueMaxRender objects that have material render queue smaller or equal to this.
renderQueueMinRender objects that have material render queue larger or equal to this.

Public Functions

SetQueuesOpaqueSet to render only opaque objects.
SetQueuesTransparentSet to render only transparent objects.

Static Functions

DefaultDefault input filter: render all objects.

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