This class is used for lists of structs that are synchronized from the server to clients.
To use SyncListStruct, derive a new class with your struct as the generic parameter.
no example available in JavaScript
using UnityEngine; using UnityEngine.Networking;
public class MyScript : NetworkBehaviour { public struct POW { public int pow; public float f; }
public class SyncListPOW : SyncListStruct<POW> { }
public SyncListPOW m_pows = new SyncListPOW(); }
Make sure your struct members are non-static public members.
We allow the following types to be used in your struct;
• Basic type (byte, int, float, string, UInt64, etc)
• Built-in Unity math type (Vector3, Quaternion, etc),
• Arrays of basic types
• Other structs containing allowable types
• NetworkIdentity
• NetworkInstanceId
• NetworkHash128
• GameObject with a NetworkIdentity component attached.
Serialization methods will be auto-generated for this new class.
| Callback | The delegate type used for SyncListChanged. |
| Count | Returns the number of elements in this SyncList<T>. |
| IsReadOnly | Reports whether the SyncList<T> is read-only. |
| Add | Same as List:Add() but the item is added on clients. |
| Clear | Same as List:Clear() but the list is cleared on clients. |
| Contains | Determines whether the list contains item item. |
| CopyTo | Copies the elements of the SyncList<T> to an Array, starting at a particular Array index. |
| Dirty | Marks an item in the list as dirty, so it will be updated on clients. |
| GetEnumerator | Returns an enumerator that iterates through the SyncList<T>. |
| HandleMsg | Internal function used for remote list operations. |
| IndexOf | Determines the index of a specific item in the SyncList<T>. |
| InitializeBehaviour | Internal function. |
| Insert | Same as List::Insert() but also inserts into list on clients. |
| Remove | Same as List:Remove except removes on clients also. |
| RemoveAt | Same as List:Remove except it removes the index on clients also. |
| DeserializeItem | This method is used when deserializing SyncList items from a stream. |
| SerializeItem | This is used to write a value object from a SyncList to a stream. |
| SyncListChanged | A delegate that can be populated to recieve callbacks when the list changes. |
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