Select your preferred scripting language. All code snippets will be displayed in this language.
struct in UnityEngine.AI
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
Specifies which agent type and areas to consider when searching the NavMesh.
|agentTypeID||The agent type ID, specifying which navigation meshes to consider for the query functions.|
|areaMask||A bitmask representing the traversable area types.|
Did you find this page useful? Please give it a rating: