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CloseDetails about a specific point of contact involved in a 2D physics collision.
See Also: Collision2D class.
collider | The incoming Collider2D involved in the collision with the otherCollider. |
enabled | Indicates whether the collision response or reaction is enabled or disabled. |
normal | Surface normal at the contact point. |
normalImpulse | Gets the impulse force applied at the contact point along the ContactPoint2D.normal. |
otherCollider | The other Collider2D involved in the collision with the collider. |
otherRigidbody | The other Rigidbody2D involved in the collision with the rigidbody. |
point | The point of contact between the two colliders in world space. |
relativeVelocity | Gets the relative velocity of the two colliders at the contact point (Read Only). |
rigidbody | The incoming Rigidbody2D involved in the collision with the otherRigidbody. |
separation | Gets the distance between the colliders at the contact point. |
tangentImpulse | Gets the impulse force applied at the contact point which is perpendicular to the ContactPoint2D.normal. |
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