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public static function Inverse(rotation: Quaternion): Quaternion;
public static Quaternion Inverse(Quaternion rotation);


Returns the Inverse of rotation.

    // Sets this transform to have the opposite rotation of the target

var target : Transform; function Update () { transform.rotation = Quaternion.Inverse(target.rotation); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Transform target; void Update() { transform.rotation = Quaternion.Inverse(target.rotation); } }

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