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public static function Angle(a: Quaternion, b: Quaternion): float;
public static float Angle(Quaternion a, Quaternion b);


Returns the angle in degrees between two rotations a and b.

    // Calculates the angle (degrees) between
    // the rotation of this transform and target.

var target : Transform;

function Update () { var angle : float = Quaternion.Angle(transform.rotation, target.rotation); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Transform target; void Update() { float angle = Quaternion.Angle(transform.rotation, target.rotation); } }

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