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GUI.EndGroup

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public static function EndGroup(): void;
public static void EndGroup();

Description

End a group.

Should be attached with GUI.BeginGroup See Also: BeginGroup.

    function OnGUI () {
        // Constrain all drawing to be within a 800x600 pixel area centered on the screen.
        GUI.BeginGroup (new Rect (Screen.width / 2 - 400, Screen.height / 2 - 300, 800, 600));

// Draw a box in the new coordinate space defined by the BeginGroup. // Notice how (0,0) has now been moved on-screen GUI.Box (new Rect (0,0,800,600), "This box is now centered! - here you would put your main menu");

// We need to match all BeginGroup calls with an EndGroup GUI.EndGroup (); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnGUI() { GUI.BeginGroup(new Rect(Screen.width / 2 - 400, Screen.height / 2 - 300, 800, 600)); GUI.Box(new Rect(0, 0, 800, 600), "This box is now centered! - here you would put your main menu"); GUI.EndGroup(); } }

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